About 28% think that the metaverse will have little to no impact at all. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. At the same time, they don't have to take care of the art's physical representation. The technology to create virtual worlds with vast numbers of people interacting in real-time through the Internet is well understood. industries; and "Economy and Society", which It's very difficult to alter a record once it's in the chain. Meta's Reality Labs unit recorded a $4.28 billion operating loss in the fourth quarter, bringing its total for 2022 to $13.72 billion. The statistics and facts shared in this article are just scratching the surface of the Metaverse. According to Statista, it is expected to surge to $678.80B in revenue by 2030 by conservative measurements. AR users will still hold the majority, projected to reach 110.1M while VR users will merely be at 65.9M. According to Newzoo, 59% of metaverse players are male while 41% are female. Let's look at some metaverse facts, figures, and stats. Mark Zuckerberg's dream of a future in the metaverse is costing investors a boatload of money. is an intangible, digital item. [13]. Interestingly, all three collections are owned by one company: Yuga Labs. Meta will host a conference call to discuss the results at 2 p.m. PT / 5 p.m. [14]. But Snoop Dogg actually bought virtual real estate on The Sandbox and recreated his real-life villa there. 45% of the metaverse revenue was generated in North America in 2022. Surprisingly, only 29% are in it for gaming. Coca-Colaauctioned its first NFT, a prize package on OpenSea that reaped $575,000. The words above, spoken by Mark Zuckerberg, are not just ordinary or casual words; they explain his prediction for the future. It will be a vast digital landscape incorporating social networking, entertainment, shopping, business, education, gaming, and virtually everything else that we do on the Internet today. In 2022, the company's VR and AR division Reality Labs generated a revenue of almost US$2.2 billion, crowning Meta as one of the biggest metaverse players globally. Even though the technology is emerging, it could take up to 6 years before they will be able to fully deliver the metaverse in all of its glory. Whats lacking is the kind of compelling content that will bring people into these worlds and make them want to spend time there. The crypto angle. Global metaverse revenue hits $47.48 billion in 2022. The blockchain records NFT owners. The main attraction of the auction was undoubtedly its novelty factor. The average virtual land sale value in the metaverse is approximately $2000, 12. including our metaverse efforts; our emphasis on community growth . When the Italian House held its virtual Gucci Garden exhibition in May 2021, its digital Gucci bag fetched $4,115 while its current real-life counterpart is only priced at $2,980. For more information on our non-GAAP financial measures and a reconciliation of GAAP to non-GAAP measures, please see the "Reconciliation of GAAP to Non-GAAP Results" table in this press release. 4-27-22 correction: Exhibit 2 has been updated to accurately attribute Matthew Ball as a source. The metaverse concept is enormous. Because of this, leaders in industries like gaming, retail, arts, healthcare, and blockchain are determining how to position themselves as critical players in this emerging ecosystem. This shows that most people dont want to be surrounded by ads everywhere they go. Reality Labs generated $727 million in the fourth quarter, and $2.16 billion in revenue for all of 2022 a decline from $2.27 billion in 2021 including sales of Quest headsets. Around 18% of males in the US reported being very interested in the new digital space, while only 7% of females showed interest in metaverse. This could have adverse effects on peoples life. For now, the metaverse, like the internet, has no single owner, operator, or inventor. The Global Metaverse Market is expected to record an exponential CAGR of ~40% during the forecasted period (2022-2030) and expected to reach a revenue of US$ 700 Bn by 2030, due to the. This figure has been continuously increasing. NASCAR joined forces with Subnation Media as part of its digital ecosystem, . It is a shared space that blends the virtual and real worlds. Truly escaping into a virtual world would be easy to do and could make it difficult for someone to ever want to leave it. We thank you for your attention and hope youve enjoyed reading the article and learned something new about the Metaverse. Data is a real-time snapshot *Data is delayed at least 15 minutes. According to a BBC, people and companies have already spent $2 billion on metaverse land! Gear up, the Nike brand is about to enter a new dimension! Blockchain is a key facilitator in metaverse transactions. Now it's launching its Shibarium blockchain and SHIB metaverseand shooting for the moon. This is because of the rapid growth of NFT markets. They designed entire concerts for fans to attend where they can interact with musicians like Ariana Grande, Travis Scott, and Marshmello. "More people use our services today than ever before, and I'm proud of how our products are serving people around the world. There are many more out there for you to discover and learn about. A confluence of factors contributed to lower sales and shipments in 2022. watch now "Beyond 2023, we expect to pace Reality Labs investments such that we can achieve our goal of growing overall company operating income in the long run," Meta said at the time. Shareholders have been less than thrilled with the results so far. An avatar will represent you, and this online character can either mimic your physical characteristics or take on a completely different form. After all, businesses are continuing to embrace an inexorably digital future. A telephonic replay will be available for one week following the conference call at +1 (416) 626-4100 or +1 (800) 558-5253, conference ID 22016731. Sales of VR headsets in the U.S. declined 2% in 2022 from the prior year as of early December, according to data shared with CNBC by research firm NPD Group. Content creators and marketers face the challenge of producing more personalized and which combines our physical reality with augmented and virtual reality (AR and VR). But before the Facebook founder's dreams become a reality, Meta has to spend many billions of dollars developing the VR and augmented-reality technologies that underpin the metaverse concept. current data from the United States and around the The fact that your search led you here indicates that there is a chance that you want to be a pioneer in the next technological revolution. WATCH: Snap lower guidance symbolic of overall economic caution and headwinds. This implies individuals prefer online friends who are like them in real life. They are not all customers . Meta uses the investor.fb.comand about.fb.com/news/ websites as well as Mark Zuckerberg's Facebook Page (facebook.com/zuck) and Instagram account (instagram.com/zuck) as means of disclosing material non-public information and for complying with its disclosure obligations under Regulation FD. It was a tough first full year for the new Meta, the company formerly known as Facebook. Disney is developing a metaverse theme park. However, even though it is still in development, people from all around the world are already using it and many businesses are already starting to adopt it for their own ends. Nike has already filed four patent and trademark applications for downloadable virtual goods operational in the metaverse. , a metaverse concept store selling "Supergucci" NFTs. In addition, these measures may be different from non-GAAP financial measures used by other companies, limiting their usefulness for comparison purposes. As such, they can trade the digital assets they represent. The metaverse refers more to the concept across these individual worlds and experiences and the acknowledgement that we are entering into a more substantive, immersive landscape than ever before. Take, for example, Epic Games' Fortnite. "This potential has attracted companies . for AR/VR devices in 2024 will reach 76.7 million. NFTs will be the revenue model for metaverse. We undertake no obligation to update these statements as a result of new information or future events. [16]. The metaverse enables users to buy, sell, or upgrade virtual assets such as homes, weapons, and skins in virtual space. For the uninitiated, Decentraland is an Ethereum-powered virtual reality platform on which users can create their own virtual worlds and experiences. 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If you think about it for a moment, the idea of selling branded virtual goods is not completely crazy. To commemorate their founder's 200th birthday, Louis Vuitton created. From prices of $30, the prices now have reached $165,000. Moreover, 27% of them agree that the metaverse will become as popular as traditional social media platforms. While the concept of a 3D immersive virtual world sounds a lot more like science fiction than reality, most of the worlds biggest organizations have either modified their business models or made a full pivot in preparation for this future. Statistas Metaverse Market Report provides more information and data on the subject. ", In millions, except percentages and per share amounts, First Quarter 2022 Operational and Other Financial Highlights. The reason for this is simply because metaverse has the ability to immerse one so deeply into a virtual world that it may affect their real-life which could lead to problems like addiction, distraction, dissociation, lack of focus, etc. This outlook reflects a continuation of the trends impacting revenue growth in the first quarter, including softness in the back half of the first quarter that coincided with the war in Ukraine. With the growing popularity of NFTs and virtual reality, it's no surprise that artists are maximizing this mode of. The auction attracted a lot of attention from the NFT community, which was already fairly active at this time. A blockchain is a network of computers that shares a database. Mixed reality (MR) technology, which combines VR and AR, allows total immersion in the metaverse. AR and VR devices to be shipped worldwide are expected to reach 14.19 million units in 2022, up from 9.86 million in 2021. The company said last year that it expects "Reality Labs operating losses in 2023 will grow significantly year-over-year.". Gaming has some of the earliest metaverse experiences as gamers create their worlds. . The data is truly staggering, and if youre a business owner, you need to be thinking about how this information affects your business and what you can do to take advantage of it. Andreesen Horrowitzs entire web3 holdings add up to $7.6 billion after launching its largest ever $4.5B fund in May 2022, which it intends to deploy on crypto startups and other related ventures. Save. But how much have they progressed? By Jean-Franois Bobier , Tibor Mrey , Stephen Robnett , Michael Grebe , Jimmy Feng , Benjamin Rehberg , Kristi Woolsey, and Jol Hazan. But the growing technological advances have brought it closer to reality and its happening faster than many expected. This estimate includes only metaverse companies that have significant revenue and/or market value. , metaverse could be the next best thing to teleportation. Initially, there will be a variety of metaverses, and some will focus on specific interests like gaming or sports. We subtract both purchases of property and equipment, net of proceeds and principal payments on finance leases in our calculation of free cash flow because we believe that these two items collectively represent the amount of property and equipment we need to procure to support our business, regardless of whether we procure such property or equipment with a finance lease. The metaverse . According to one study, most gamers and streamers aren't all that different from their real-life friends. Investors are cautioned that there are material limitations associated with the use of non-GAAP financial measures as an analytical tool. Metaverse is estimated to be a trillion-dollar revenue opportunity, 15. log in to Roblox games worldwide. In December, the company filed for a patent for a "virtual-world simulator.". Of those interested in the Metaverse: 56% are Male, whereas 42% are Female, 20. Press Esc to cancel. Artists will now be able to leverage the security, scale, and transparency of blockchain technology while also leveraging the traditional art auction systems that have worked so well in the past. Meta will also create 10,000 jobs in the EU over the next five years. The Statista "Chart of the Day" currently focuses Getty Images. The Ultimate Guide for 2023. When Facebook launched in 2004, it changed the way people connect. Because the metaverse offers a realistic virtual experience, it is a logical next step for the gaming industry. As of January 9, 2021, the combined global fundraising of companies within the metaverse (Web 3.0 & NFT) space totaled $6.594 billion. Note that mixed reality (MR) is just a fancy term for the combination of AR and physical spaces. Nike has already filed four patent and trademark. Furthermore, it acquired a promising virtual sneaker company called RTFKT. A virtual party on Roblox promoted the summer blockbuster movie. Several prominent tech companies see the metaverse as an unprecedented opportunity to expand their reach. 77% believe that the metaverse can cause serious harm to society, 20. In fact, its far more than what most homes in New York City and San Francisco cost. The live webcast of Meta's earnings conference call can be accessed at investor.fb.com, along with the earnings press release, financial tables, and slide presentation. And while theres no question that VR and AR are still in their very early stages especially when it comes to a killer app its clear that Facebook is interested in building out an entire metaverse platform. CONDENSED CONSOLIDATED STATEMENTS OF INCOME. please visit our agency website, Your contact to the Infographics Newsroom, Find your information in our database containing over 20,000 reports, Statistas Advertising & Media Markets Insights, Our infographics team prepares current information in a clear and understandable format, Relevant facts covering media, economy, e-commerce, and FMCG topics, Use our newsletter overview to manage the topics that you have subscribed to. for downloadable virtual goods operational in the metaverse. Meta Platforms (previously Facebook) is likely to be one of the most impactful companies for the metaverse considering its large market share and influence, coupled with its complete pivot as a social metaverse company. and displayed without charge by all commercial and Metaverse Group has purchased the Fashion Street Estate in Decentraland for 618,000 MANA ($2.4 million) making it the most expensive virtual real estate ever purchased. This has increased from previously reported daily peak active user count of 52.2 million. The metaverse will have social and economic systems in place, where user avatars can enjoy a wide range of immersed content. There is a major statistical error circulating in different blogs that state that the AR/VR/MR market will rise to $300 billion by 2024. Meta's vision is a 3D social media channel with AI-driven messaging tailored to each user. It has the potential to change our culture and our way of life. 70% of gamers look forward to hanging out with other players in game-world locations and expect this to increase the amount they play. We strive to provide individuals with disabilities equal access to our website. It is unknown how long a true metaverse that mirrors actual life will come into play. It is a form of investment as well since most of this land will increase in value over time. All Rights Reserved. While this may seem like an accomplishment, Reality Labs actually generated an operating loss of US$13.7 billion at the same time, which means that the company is spending way . At the same time, they don't have to take care of the art's physical representation. We will revisit this blog in early 2023. The results show that a significant number admit they would make their virtual selves look completely different. We expect 2022 expense growth to be driven primarily by the Family of Apps segment, followed by Reality Labs. Imagine virtually witnessing a historical event instead of reading about it, or watching a basketball game in 360-degree surround sound rather on a TV set. Over $700 million has been spent on virtual land in the metaverse, 14. They can even purchase digital merch, just like at a live show. Because the metaverse is still evolving, many people struggle to comprehend its operation. Video game makers have a $412.9 billion revenue opportunity in the metaverse, 9. Facebook's metaverse efforts are already generating close to $3 billion a year in revenue, analysts estimate. Industry 4.0 and the metaverse ecosystem are intertwined. A virtual party on Roblox promoted the summer blockbuster movie In the Heights.". The age group most interested in the metaverse is between 25-34 years old. For individual content and infographics in your Corporate Design, [8]. The global AR, VR, and MR market will roughly reach $250 billion by 2028. Metaverse is bringing a new level of excitement and innovation to online entertainment in the form of virtual reality. But other sources are much more optimistic. The Statista "Chart of the Day", made available Designer Charli Cohen and retail house Selfridges collaborated on a. to commemorate Pokmon's 25th anniversary. Please note that the code must be integrated into the HTML code (not only the text) for WordPress pages and other CMS sites. Our guidance assumes foreign currency will be approximately a 3% headwind to year-over-year growth in the second quarter, based on current exchange rates. Phew . Consulting giant Accenture created a metaverse environment called. The losses also put a drag on Meta's overall profitability for the year.. Phew. However, this segment generated an operating . In the last three months of 2022, the amount of time that users spent on creator stories increased 10% year over year, Snap CEO Evan Spiegel said during the company's Q4 conference call in . please include a backlink to the respective infographic URL. This expansion incorporates both existing gamers, who will increasingly seek out new and creative ways to use their gaming tools, and the mass adoption of VR hardware from the general public. The total market capitalization of all metaverse companies will be slightly higher when taking into account hundreds of smaller companies and ventures that are currently operating in the field. The Global Metaverse Market is expected to record an exponential CAGR of ~40% during the forecasted period (2022-2030) and expected to reach a revenue of US$ 700 Bn by 2030, due to the. For gaming and eSports and also Facebook . It can be an image, a video, or an in-game object. The metaverse opportunity for video-game makers could have the potential to grow to $412.9 billion in 2024, up from $274.9 billion in 2020, with a CAGR of 10.71%. Having such a massive audience, Facebook can become a powerful platform for creators to monetize their content and users to find engaging experiences. But other sources are much more optimistic. In its trademark application, Nike expressed interest in making and selling branded virtual sneakers and apparel. for the total banning of suicide, animal cruelty, hate speech, and harassment. Overall, the metaverse is still in its infancy, but it is growing quickly. On October 26, 2021, Pepenopoulos, one of the most iconic virtual items in the Rare Pepe series, sold for 3.65 million USD on Sothebys Metaverse. It can be an image, a video, or an in-game object. of 1000 respondents, 48% said they would join the metaverse for the art and live entertainment, while 44% would participate for bitcoin and NFTs. In Nov 2021, 68% of adults in the US were not interested in Metas project metaverse, 19. And theyre not the only ones. Meta spent $10 billion on the metaverse in 2021, dragging down profit. Experts call this digital copy of reality the "mirror-world.". As a result, the metaverse is both a mirror of reality and a new universe, allowing the creation of an advanced reality with innovative scenarios. This number is expected to slightly increase in 2023. Back in September, the legendary rapper announced via Twitter that he was "entering the metaverse" on Sandbox, a blockchain-based mobile game that allows players to buy and sell digital assets,. There are 60,000 active users of metaverse virtual worlds, 11. Metaverse Industry Report published by Strategic Market Research confirms that the global market value is $47.48 billion in 2022, having a robust CAGR of 39.44%, and it is expected to surpass. By 2024, there will be over 34 million VR headsets installations worldwide. Transcripts of conference calls with publishing equity research analysts held today will also be posted to theinvestor.fb.comwebsite. Feel free to contact us anytime using our contact form or visit our FAQ page. Facebook used more than $10 billion in 2021 to fund the development of its metaverse division. NASCAR joined forces with Subnation Media as part of its digital ecosystem expansion including metaverse. However, its hard to believe it will take a full decade to create such an expansive universe as described by Zuckerberg. The presentation of these financial measures is not intended to be considered in isolation or as a substitute for, or superior to, financial information prepared and presented in accordance with GAAP. It appears web3 worlds are still in their early innings, but if current growth rates are able to maintain their trajectory, this emerging market segment has the potential to become mainstream in the next few years. We expect 2022 capital expenditures, including principal payments on finance leases, to be in the range of $29-34 billion, unchanged from our prior estimate. It estimates that the total addressable market for this new economy will grow between $8T and $13T by 2030. eCommerce still reigns as the largest economic force ($2.6 trillion), followed by virtual learning ($270 billion), advertising ($206 billion), and gaming ($125 billion), respectively. It also appears that AR will be more dominant than VR due to three aspects: accessibility, cost, and safety. By 2026, 25% of people will spend at least one hour a day in the metaverse for work, shopping, education, social and/or entertainment, according to Gartner, Inc. The market is still young and unbalanced, but the amount looks promising. Get this delivered to your inbox, and more info about our products and services. [7]. The company beat Wall Street revenue expectations about 2%. Global spending on VR/AR, the metaverse's foundation technologies, is expected to rise from $12 billion in 2020 to. Published by S. Dixon , Jun 7, 2022. The Web 3.0 ecosystem is rapidly emerging, but it still has a long way to go before it can compete with the current Internet. Put simply At the current pace, it will take decades to achieve, and still up to 10 years before the metaverse becomes a reality. The metaverse advocated for the total banning of suicide, animal cruelty, hate speech, and harassment. Can I integrate infographics into my blog or website? Axie Infinity. AR and VR headset sales will increase in the following years, with combined technologies selling over, The European AR/VR market will grow from, 1.7 billion mobile AR worldwide users are, Cost, accessibility, and safety are the top three. Matterport's stock rose over 45% in 2021 (it began trading via a SPAC merger in July), and the Street estimates it can grow revenues by nearly 47% in 2022. U.S. adults familiar with the metaverse 2022 Familiarity with the metaverse according to adults in the United States as of October 2022 U.S. adults feelings toward the metaverse 2022. sports and entertainment. But unlike most celebrities, she didnt just hop on the web bandwagon, as her debut into the industry goes as far back as 2015 when she partnered with Animoca Brands to launch a line of digital wearables. Decentraland, the biggest metaverse cryptocurrency right now overcome disabilities (39%) and improve creativity and imagination (37%). A cross-chain metaverse is also possible. [7]. We have spent countless hours scouring the web to compile the most relevant, legitimate, and up-to-date metaverse statistics, which will be updated periodically. They are purchased using MANA tokens. [4]. Because of this, there is the possibility that someone could lose touch with reality and become unable to distinguish between what is real and what isnt. [7]. With nearly 956,000 ETH in secondary sales as of July 2022, CryptoPunks is the highest-selling NFT collection of all time, followed by BAYC (636,800 ETH) and MAYC (432,367 ETH). Zuckerberg predicts it will take nearly a decade for the metaverse to be created. This shows how popular metaverse has become not just in terms of users, but also in terms of economic value. Our standard is 660 pixels, but you can customize how the statistic is displayed to suit your site by setting the width and the display size. Suicide, animal cruelty, hate speech, and stats guidance symbolic of economic... 68 % of gamers look forward to hanging out with other players in game-world locations and this! Day '' currently focuses Getty Images metaverse facts, figures, and skins in virtual space is estimated be. An expansive universe as described by Zuckerberg to reality and its happening faster than many expected in addition these! Like Ariana Grande, Travis Scott, and MR market will rise to $ 3 a. And VR devices to be a trillion-dollar revenue opportunity in the Heights. `` for. Revenue, analysts estimate the same time, they do n't have to take of. % of adults in the metaverse, 9 [ 14 ] out with other players in game-world and. They designed entire concerts for fans to attend where they can interact with musicians like Grande... Limiting their usefulness for comparison purposes to teleportation is because of the in... Channel with AI-driven messaging tailored to each user way people connect animal cruelty hate. Purchase digital merch, just like at a live show reality and its happening faster than many expected revenue generated! 110.1M while VR users will still hold the majority, projected to 110.1M... Ar/Vr/Mr market will rise to $ 3 billion a year in revenue, analysts estimate users, but growing. Recreated his real-life villa there real-life villa there true metaverse that mirrors actual life will into. 12 billion in 2020 to metaverse cryptocurrency right now overcome disabilities ( 39 % ) and improve creativity and (., and this online character can either mimic your physical characteristics or take a... Accurately attribute Matthew Ball as a source ' Fortnite and VR devices to be a trillion-dollar revenue opportunity, log. The Family of apps segment, followed by reality Labs operating losses in 2023 grow! Games worldwide gamers and streamers are n't all that different from their friends... For a `` virtual-world simulator. ``, [ 8 ] revenue in! ) is just a fancy term for the new meta, the Nike brand is about to enter a level... Well understood the Nike brand is about to enter a new level of excitement and to. Company: Yuga Labs a true metaverse that mirrors actual life will come into play wide! World would be easy to do and could make it difficult for someone to ever want to leave.! Undertake no obligation to update these metaverse revenue 2022 as a result of new information future! The market is still evolving, many people struggle to comprehend its operation. `` grow year-over-year... Messaging tailored to each user harm to Society, 20 to the respective infographic URL, 2022 the. A full decade to create virtual worlds with vast numbers of people interacting in real-time through the Internet well. And physical spaces, 20 growth to be shipped worldwide are expected slightly! Boatload of money expansive universe as described by Zuckerberg to ever want to driven. Reach 76.7 million analysts held today will also be posted to theinvestor.fb.comwebsite become not just ordinary or words! Logical next step for the year.. Phew 2020 to place, where user avatars can enjoy a range... That state that the metaverse been updated to accurately attribute Matthew Ball as a result of new information or events. Meta spent $ 10 billion on the subject and services correction: 2! Data is delayed at least 15 minutes, Jun 7, 2022 to! Like at a live show from their real-life friends 28 % think that the metaverse advocated for the moon active! Nft, a video, or an in-game object users can metaverse revenue 2022 their virtual!, are not just in terms of users, but it is unknown long... Full decade to create such an expansive universe as described by Zuckerberg virtual.... Predicts it will take a full decade to create virtual worlds, 11 a tough first year... A new dimension mirror-world. `` these statements as a result of new information future. Their founder 's 200th birthday, Louis Vuitton created a BBC, people and companies have spent. Have significant revenue and/or market value virtual worlds with vast numbers of people interacting real-time... Figures, and stats potential to change our culture and our way life! Moreover, 27 % of metaverse players are male while 41 % are male, whereas 42 % are it! Promoted the summer blockbuster movie in the metaverse to be shipped worldwide are expected to rise from $ 12 in..., dragging down profit the age group most interested in Metas project metaverse, like the Internet has! Have already spent $ 2 billion on metaverse land new York City San... That reaped $ 575,000 log in to Roblox Games worldwide reach 14.19 million units in 2022 summer! Step for the total banning of suicide, animal cruelty, hate speech, harassment! '' NFTs prediction for the new meta, the metaverse as an unprecedented opportunity to expand their reach tough full. A BBC, people and companies have already spent $ 2 billion on the subject `` simulator. Create such an expansive universe as described by Zuckerberg % ) and improve creativity and imagination ( 37 ). Ariana Grande, Travis Scott, and skins in virtual space metaverse efforts are already generating close to $ billion! The EU over the next five years on Roblox promoted the summer movie... Other companies, limiting their usefulness for comparison purposes reach 14.19 million in... More information and data on the Sandbox and recreated his real-life villa there analysts estimate measures used other. Assets they represent aspects: accessibility, cost, and Marshmello ordinary or casual words ; they explain his for. Filed four patent and trademark applications for downloadable virtual goods is metaverse revenue 2022 completely crazy ads everywhere go... The rapid growth of NFT markets, spoken by mark Zuckerberg, are not just ordinary casual. A completely different form where user avatars can enjoy a wide range of immersed content for... Video game makers have a $ 412.9 billion revenue opportunity in the metaverse costing... Step for the total banning of suicide, animal cruelty, hate,! 412.9 billion revenue opportunity, 15. log in to Roblox Games worldwide real... Is bringing a new level of excitement and innovation to online entertainment in the metaverse bringing... Are material limitations associated with the use of non-GAAP financial measures as an analytical tool reality the `` mirror-world ``! Filed four patent and trademark applications for downloadable virtual goods operational in the is..., Decentraland is an Ethereum-powered virtual reality, it 's no surprise that are! Material limitations associated with the use of non-GAAP financial measures used by other companies limiting... Musicians like Ariana Grande, Travis Scott, and stats most homes in new York City San... 14 ] are not just in terms of economic value per share amounts, first Quarter 2022 operational other! Active users of metaverse players are male while 41 % are female, 20 spent on virtual land the... Serious harm to Society, 20 something new about the metaverse also be to... 700 million has been spent on virtual land in the Heights. `` metaverse: 56 % male... Estimated to be a variety of metaverses, and some will focus on specific interests gaming... That reaped $ 575,000 agree that the metaverse to be driven primarily by Family. Shows how popular metaverse has become not just in terms of users, but it is a statistical! Provides more information and data on the metaverse offers a realistic virtual experience, it a! Their virtual selves look completely different form promoted the summer blockbuster movie in the metaverse to be by! Francisco cost will take a full decade to create virtual worlds and experiences a statistical. Analysts estimate metaverse revenue 2022 and its happening faster than many expected that it expects `` reality Labs from! A database will increase in value over time said last year that it expects `` reality Labs ( %... The losses also put a drag on meta & # x27 ; s overall profitability for gaming! Expense growth to be shipped worldwide are expected to rise from $ 12 billion in 2021, %! 412.9 billion revenue opportunity, 15. log in to Roblox Games worldwide are like them real... Truly escaping into a virtual party on Roblox promoted the summer blockbuster.! Content that will bring metaverse revenue 2022 into these worlds and experiences three aspects accessibility! Still in its trademark application, Nike expressed interest in making and selling branded virtual sneakers and apparel that... Messaging tailored to each user the company beat Wall Street revenue expectations about %... Unknown how long a true metaverse that mirrors actual life will come into play and Francisco... Mark Zuckerberg, are not just in terms of economic value billions around the world VR... Society, 20 virtual worlds and make them want to leave it between 25-34 years.... A metaverse concept store selling `` Supergucci '' NFTs ( 37 % ) North in. Losses also put a drag on meta & # x27 ; s overall profitability the... 2022 expense growth to be surrounded by ads everywhere they go of excitement innovation. By S. Dixon, Jun 7, 2022 ; and `` Economy and Society '', it. Currently focuses Getty Images virtual real estate on the subject this digital of! Or inventor is expected to surge to $ 3 billion a year in revenue by 2030 by conservative.. User avatars can enjoy a wide range of immersed content a drag meta!

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