Avatars will be a paid component in metaverse games and on social media platforms. 6.2. China, the world`s second largest. The MarketWatch News Department was not involved in the creation of this content. The market category for virtual reality is anticipated to become the most significant one. Table 79 Latin America: Metaverse Market, by Component, 2018 - 2030 (USD Billion) TABLE 65. The estimated metaverse market in 2030 is USD 678.80 billion at a CAGR of 39.44%. FOR Metaverse in Media and Entertainment, BY REGION, 2022-2030 (USD Million), TABLE 22. Issues such as anti-money laundering rules for exchanges and wallets, the use of decentralized finance (DeFi), crypto assets, and property rights will all have to be addressed. India Competitive Situation and Trends Germany by Offering, 2022 - 2030 (USD Million) Software market, 2022 - 2030 (USD Million) 11.4. Inc. 2023 All Rights Reserved. Rest of Europe By Region, 2022 - 2030 (USD Million) FOR Metaverse in Content Creation, BY REGION, 2022-2030 (USD Million) In the metaverse, the physical world is converted into digital data and recreated or represented digitally, either as a reflection of reality (digital maps or images, for example) or as fiction or fantasy (a video game). Mexico by Application, 2022 - 2030 (USD Million) Mesh for Teams is based on years of research and Microsoft cloud innovations, from Azure Digital Twins to Dynamics 365 Remote Assist and Teams video conferencing. Please enter a valid email id! Approach for arriving at market size by bottom-up analysis, 2.4.2.1. Due to developers significant ongoing developments and innovations and a growing focus on boosting immersion and realism in games, the gaming segment had the highest market share in 2021. TABLE 29. Trends in Technology (2014-2020) This means the same avatar will be used to play multiple games being offered by different companies. 15.10. Company overview North America accounted for the maximum share, with over 45% of the total market in the year 2021. 14.1.4.2.4. According to a study, 37% of Americans believe life in the metaverse would be more fun than real life, 38% believe the metaverse makes their life better, 47% use it to socialise efficiently, and 48% do not feel overwhelmed about the multiverse, 40% understand the purpose of the metaverse, and 57% believe that the metaverse will be as popular as traditional social media platforms. Axie Infinity is deemed the most prosperous NFT game, with nearly 3 million people playing it, and the in-game goods are worth $2.26 billion. 14.3.4.2.4. FOR Metaverse in social media, BY REGION, 2022-2030 (USD Million), TABLE 35. Table 14 Canada: Metaverse Market, by Application, 2018 - 2030 (USD Billion) 15.6.4. Business Strategy & Recent Development 15.8.1. Moreover, with the push toward a decentralized internet network (Web 3.0), demand for social media and gaming platforms based on advanced technologies is expected to grow at a brisk pace in the coming few years. Financial performance 12.2. 9.3.1. The use and availability of cryptocurrencies are projected to increase, which will help the blockchain market to expand. The Global Metaverse market is anticipated to rise at a considerable rate during the forecast period. 1.3.2. Microsoft Corporation: COMPANY SNAPSHOT It's designed to help people gather virtually in the workplace on any device, including smartphones, laptops, and mixed reality headsets.Additionally, Microsoft 365 apps will be available on Meta Quest devices, enabling people to interact in VR with content in their favorite productivity apps, including Word, Excel, PowerPoint, Outlook, and SharePoint.Roblox is using the metaverse and AI to make creating games accessibleNovember 14, 2022Roblox Corporation recently announced its intention to democratize creation and turn all Roblox users into creators.Roblox's own game engine, Roblox Studio, has opened the door to game development for many players. 10.10.1 Metaverse in Technology market, 2022 - 2030 (USD Million) 6.4. Access to only 1 person; cannot be shared; cannot be printed, Access for 2 to 5 users only within same department of one company, Access to a company wide audience; includes subsidiary companies or other companies within a group of companies, We use cookies to enhance user experience, Industry Table 60 Japan: Metaverse Market, by Technology, 2018 - 2030 (USD Billion) 15.7.1. 7.4. These three factors contribute to the franchise-building process while also increasing audience engagement. TABLE 33. VR, AR, and MR devices are increasingly being used to access and provide a real experience for gaming. Figure 15. . FOR Metaverse in Healthcare, BY REGION, 2022-2030 (USD Million) North America metaverse market is anticipated to generate a revenue of more than USD 120 billion by 2028. While the metaverse continues to be defined, its potential to unleash the next wave of digital disruption is clear. TABLE 1. TABLE 57. Table 59 Japan: Metaverse Market, by Component, 2018 - 2030 (USD Billion) 11. 15.9.3. The Metaverse Market research report provides a comprehensive outlook of the market size and an industry growth forecast for 2023 to 2028. Table 83 Brazil: Metaverse Market, by Component, 2018 - 2030 (USD Billion) 15.3.2. Introduction 5.11.2. U.K. By Technology, 2022 - 2030 (USD Million), 14.2.4.1.5. The hardware segment accounted for the maximum metaverse market share, with USD 16.58 billion in 2021, and is expected to grow at more than 38% CAGR. FOR Metaverse in Asset Marketplaces, BY REGION, 2022-2030 (USD Million) FOR Metaverse in edge computing, BY REGION, 2022-2030 (USD Million) 14.1.1. 5.2.1. Canada by Offering, 2022 - 2030 (USD Million) Low latency the time it takes a data signal to travel from one point on the internet to another point and then come back is critical to building a more realistic user experience. Mobile This Open Metaverse would be community-owned, community-governed, and a freely interoperable version that ensures privacy by design.Users should increasingly be able to access a host of use cases, including commerce, art, media, advertising, healthcare, and social collaboration. This is because individuals are willing to own assets like land, property, paintings and other things in the virtual world. Since cryptocurrencies are available on exchanges around the world, investors can make money selling Metaverse Coins and NFTs directly to buyers.Region Overview:In 2021, the share of the Metaverse Technology market in United States stood at 40.09%.Company Overview:Microsoft is one of the major players operating in the Metaverse Technology market, holding a share of 15.80% in 2022.Microsoft and Meta partner to deliver immersive experiences for the future of work and playOctober 11, 2022Microsoft is bringing Mesh for Microsoft Teams to Meta Quest devices. 14.2.4.4.6. 2.3. Metaverse in Online Education market, 2022 - 2030 (USD Million), 11.5.1 Metaverse in Advertising market, 2022 - 2030 (USD Million), 11.6.1 Metaverse in Virtual Goods market, 2022 - 2030 (USD Million), 11.7.1 Metaverse in edge computing market, 2022 - 2030 (USD Million), 11.8.1 Metaverse in Online Shopping market, 2022 - 2030 (USD Million), 11.9.1 Metaverse in social media market, 2022 - 2030 (USD Million), 11.10.1 Metaverse in Conferences market, 2022 - 2030 (USD Million), 11.11.1 Metaverse in Content Creation market, 2022 - 2030 (USD Million), 11.12 Metaverse in Digital Twin Operations, 11.12.1 Metaverse in Digital Twin Operations market, 2022 - 2030 (USD Million), 11.13 Metaverse in Blockchain Applications, 11.13.1 Metaverse in Blockchain Applications market, 2022 - 2030 (USD Million), 11.14.1 Metaverse in Virtualisation Tools market, 2022 - 2030 (USD Million), 11.15.1 Metaverse in NFT market, 2022 - 2030 (USD Million), 11.16.1 Metaverse in Payments market, 2022 - 2030 (USD Million), 12. This enables users to experience a mid-size Indian-made sports utility vehicle (SUV) in a 3D virtual space. Rest of Europe FOR Headsets, BY REGION, 2022-2030 (USD Million), TABLE 17. Rest of Europe By End-Use, 2022 - 2030 (USD Million), 14.2.4.4.2. Latin America By Components, 2022 - 2030 (USD Million) Global Metaverse Technology Market Research Report 2023-Competitive Analysis, Status and Outlook by Type, Downstream Industry, and Geography, Forecast to 2029The Metaverse is a collective virtual shared space created by the fusion of virtual augmented physical and digital realities. Digital twin has a very high significance in the industrial manufacturing. List of Tables (81 Tables) Table 35 Italy: Metaverse Market, by Component, 2018 - 2030 (USD Billion) 4.5.1 By Technology Type, 2022 - 2030 (USD Million) There are possibilities through which local governments will engage with municipal staff, workers and citizen to coordinate things, resolve issues and streamline various tasks. North America, Components Insights - Advance Hardware to Lead the Immense Metaverse Experience. Short Description About Metaverse Market: The global Metaverse market size was valued at USD 30009.34 million in 2021 and is expected to expand at a CAGR of 46.25% during the forecast period, reaching USD 293711.38 million by 2027. Industrial Metaverse and the Evolution of Digital Twin. Metaverse Market Ecosystem To know about the assumptions considered for the study, download the pdf brochure Based on the component, the Software segment to hold the largest market size during the forecast period The software market is dominated by extended reality software. 4.To analyze the Metaverse with respect to individual growth trends, future prospects, and their contribution to the total market. Sales Volume & Revenue Analysis (2022-2030), 7.3.1. In 2021, it was estimated that the global metaverse market size stood at 38.85 billion U.S. dollars. 11.10.1 Metaverse in Conferences market, 2022 - 2030 (USD Million) have also begun to enter the public eye. FOR Metaverse in Virtual Reality (VR) and Augmented Reality (AR), BY REGION, 2022-2030 (USD Million) This has created more opportunities for market players to develop advanced metaverse solutions. This means that using Metaverse to buy digital assets with cryptocurrencies is becoming more and more popular around the world. Table 78 Latin America: Metaverse Market, by Application, 2018 - 2030 (USD Billion) Table 17 Canada: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion) 9.5 Headsets EUROPE BY End-Use, 2022-2030 (USD Million) Table 61 Japan: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion) Last year in 2021 it also received $1 billion in funding. Meta, Inc: OPERATING SEGMENTS India by Offering, 2022 - 2030 (USD Million) Market by Technology The metaverse in virtual reality (VR) and augmented reality (AR) segment showed the maximum market share in 2021, with revenue of over 35%. 13.5.1 Services market, 2022 - 2030 (USD Million) TABLE 43. According to SonicWall, nearly 500 million cyber-attacks were reported through September 2021, with more than 1700 attacks reported per organization. Metaverse in Marketing - Key to Customer Engagement. 15.7.4. Business Strategy & Recent Development 5.5. Figure 13 By Platform, 2019 vs. 2025 (USD Million) With the aim of clearly revealing the competitive situation of the industry, we concretely analyze not only the leading enterprises that have a voice on a global scale, but also the regional small and medium-sized companies that play key roles and have plenty of potential growth. TABLE 22. Alphabet, Inc: COMPANY SNAPSHOT, TABLE 65. Key primary respondent list Asia Pacific By Components, 2022 - 2030 (USD Million), 14.3.2. Get a Sample Copy of the Report at https://www.360marketupdates.com/enquiry/request-sample/21534770, Both Primary and Secondary data sources are being used while compiling the report. 14.2.4.1.3. TABLE 67. Metaverse in Blockchain, Virtual Reality (VR) and Augmented Reality (AR), Mixed Reality (MR), Internet of Things (IoT), Others, Metaverse in Virtual Platforms, Asset Marketplaces, Avatars, Financial Services, Metaverse in Healthcare, Real Estate, Education, Military, Manufacturing, Social Media, Customer Experience, Digital Twin Operations, Advertising, Online Education, Entertainment, Virtual Goods, Technology, Edge Computing, Online Shopping, Content Creation, Conferences, Fashion, Blockchain Applications, Virtualisation Tools, Payments, NFT, Gaming, Asia0Pacific, North America, Europe, South America, the Middle East and Africa, United States of America, Canada, Mexico, United Kingdom, France, Germany, China, Japan, India, South Korea, Brazil, Saudi Arabia, South Africa, United Arab Emirates. 5. U.S. By End-Use, 2022 - 2030 (USD Million) As per research, LG Group filed almost 688 extended reality/ER patents to around 455 patent families, Sony filed around 87 XR patents to 78 patent families, while Qualcomm filed nearly 80 patents across 28 patent families for the metaverse. Table 86 Mexico: Metaverse Market, by Application, 2018 - 2030 (USD Billion) Product Portfolio Analysis 4.12.1 PEST analysis BY APPLICATION, 2022-2030 (USD Million) Metaverse in Asset Marketplaces market, 2022 - 2030 (USD Million) Sales Volume & Revenue Analysis (2022-2030) Still Early: Metaverse Infrastructure Building. China, United States, & Japan are the main demand generators for this industry. Table 113 Israel: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion), Figure 1. Global Market: By End-user Segment Analysis, 10.2. The increased demand for devices that enhance their experience fosters market growth. Company overview U.K. By Applications, 2022 - 2030 (USD Million) The benefits of a cryptocurrency cause more users and businesses to adopt it in the metaverse, which causes its market expansion. U.K. By Technology, 2022 - 2030 (USD Million) Japan by Application, 2022 - 2030 (USD Million), 14.3.4.4.1. However, interest in the virtual world spiked at the end of 2021 following a rise in sales of non-fungible tokens (NFTs) as well as announcements from Big Tech players indicating their interest and investment in the space. Table 13 U.S.: Metaverse Market, by Industry Vertical, 2018 - 2030 (USD Billion) FOR Metaverse in Blockchain Applications, BY REGION, 2022-2030 (USD Million) By Technology, 2022-2030 (USD Million), TABLE 7. Product Portfolio Analysis These platforms can help provide its users and businesses with a more engaging and interactive social media experience. 14.3.4.5.1. EUROPE BY COUNTRY, 2022-2030 (USD Million), TABLE 52. Market Overview: The latest research study on the global Metaverse Technology market finds that the global Metaverse Technology market reached a value of USD 51939.85 million in 2022. Table 103 Saudi Arabia: Metaverse Market, by Component, 2018 - 2030 (USD Billion) SMRs research revealed that almost 84% of the organizations worldwide have adopted IoT technologies, and the number of IoT-connected devices has grown by almost 18% (i.e. Rest of ASIA PACIFIC By Offering, 2022 - 2030 (USD Million), 14.3.4.5.5. 12. [106+ Pages with Synopsis] COVID-19 Impact, Despite Inflation and Fearing Recession, Businesses Across the Globe Expected to Do Better in 2023. Im 38, sold my home for $1.3 million and save my money but I wonder if Ill ever be able to retire, High-interest investments for retirees to grab now, The future of electric cars could hinge upon these 3 things, Florida braces for 5,000-mile-wide stinky seaweed blob and a toxic algae bloom. 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